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	<title>Comments on: Law and Economics in Second Life</title>
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	<link>http://www.urbanagora.com/2008/07/law-and-economics-in-second-life.html</link>
	<description>An exchange of ideas from thinkers spanning the spectrum</description>
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		<title>By: Video Master</title>
		<link>http://www.urbanagora.com/2008/07/law-and-economics-in-second-life.html/comment-page-1#comment-11074</link>
		<dc:creator>Video Master</dc:creator>
		<pubDate>Wed, 24 Aug 2011 02:17:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.bridgeportstudios.com/urbanagora/?p=869#comment-11074</guid>
		<description>You know what, your posts are usually an interesting read, but this time around - for me anyway I feel like it is put together a little hasty.I may be wrong about it, but this one just doesn&#039;t flow like other posts. Sorry about that.</description>
		<content:encoded><![CDATA[<p>You know what, your posts are usually an interesting read, but this time around &#8211; for me anyway I feel like it is put together a little hasty.I may be wrong about it, but this one just doesn&#8217;t flow like other posts. Sorry about that.</p>
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		<title>By: Степан</title>
		<link>http://www.urbanagora.com/2008/07/law-and-economics-in-second-life.html/comment-page-1#comment-10637</link>
		<dc:creator>Степан</dc:creator>
		<pubDate>Sat, 27 Jun 2009 02:26:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.bridgeportstudios.com/urbanagora/?p=869#comment-10637</guid>
		<description>Можно и поспорить по этому вопросу, ведь только в споре зарождается истина. :)</description>
		<content:encoded><![CDATA[<p>Можно и поспорить по этому вопросу, ведь только в споре зарождается истина. :)</p>
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		<title>By: чимчим</title>
		<link>http://www.urbanagora.com/2008/07/law-and-economics-in-second-life.html/comment-page-1#comment-10623</link>
		<dc:creator>чимчим</dc:creator>
		<pubDate>Thu, 18 Jun 2009 12:42:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.bridgeportstudios.com/urbanagora/?p=869#comment-10623</guid>
		<description>Я, хоть и не постоянный читатель, но всё же скажу свое мнение. На ваш сайт попал практически случайно. Однако узнал много чего нового и интересного. Так что, как говорится, АФФТАР ПЕШИ ИСЧО! :)</description>
		<content:encoded><![CDATA[<p>Я, хоть и не постоянный читатель, но всё же скажу свое мнение. На ваш сайт попал практически случайно. Однако узнал много чего нового и интересного. Так что, как говорится, АФФТАР ПЕШИ ИСЧО! :)</p>
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		<title>By: БOГИHЯкaвкaзa</title>
		<link>http://www.urbanagora.com/2008/07/law-and-economics-in-second-life.html/comment-page-1#comment-10559</link>
		<dc:creator>БOГИHЯкaвкaзa</dc:creator>
		<pubDate>Sat, 30 May 2009 04:20:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.bridgeportstudios.com/urbanagora/?p=869#comment-10559</guid>
		<description>Да уж Читаю и понимаю, что ничего не понимаю о чем речь:)</description>
		<content:encoded><![CDATA[<p>Да уж Читаю и понимаю, что ничего не понимаю о чем речь:)</p>
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		<title>By: Anonymous</title>
		<link>http://www.urbanagora.com/2008/07/law-and-economics-in-second-life.html/comment-page-1#comment-7275</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 03 Jul 2008 15:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.bridgeportstudios.com/urbanagora/?p=869#comment-7275</guid>
		<description>I read the article.  I think that you&#039;re essentially correct that time is the true commodity, but there are other factors which have been built into mmorpgs to create scarcity and therefore demand for particular items.&lt;br/&gt;&lt;br/&gt;For example, there are various items which my character can craft in World of Warcraft which are not readily attainable, because it takes many months of work by a dedicated team to get to the area where those crafting recipes are available for purchase. This means that the good that&#039;s crafted costs more, in in-game money, than its raw materials.&lt;br/&gt;&lt;br/&gt;One perverse effect of many in-game economies is that games which have crafters often see the price of raw materials go much higher than the finished product, because virtually every player is levelling a crafting profession of some sort, making demand for those raw materials very high. Demand for the output of those professions is, in comparison, fairly low. I don&#039;t know whether this occurs in Second Life, but it wouldn&#039;t surprise me if it did.&lt;br/&gt;&lt;br/&gt;Most games do not allow cash--ingame cash transactions to occur, and ban accounts or isp&#039;s associated with such activity.</description>
		<content:encoded><![CDATA[<p>I read the article.  I think that you&#8217;re essentially correct that time is the true commodity, but there are other factors which have been built into mmorpgs to create scarcity and therefore demand for particular items.</p>
<p>For example, there are various items which my character can craft in World of Warcraft which are not readily attainable, because it takes many months of work by a dedicated team to get to the area where those crafting recipes are available for purchase. This means that the good that&#8217;s crafted costs more, in in-game money, than its raw materials.</p>
<p>One perverse effect of many in-game economies is that games which have crafters often see the price of raw materials go much higher than the finished product, because virtually every player is levelling a crafting profession of some sort, making demand for those raw materials very high. Demand for the output of those professions is, in comparison, fairly low. I don&#8217;t know whether this occurs in Second Life, but it wouldn&#8217;t surprise me if it did.</p>
<p>Most games do not allow cash&#8211;ingame cash transactions to occur, and ban accounts or isp&#8217;s associated with such activity.</p>
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		<title>By: Brandon Ruiz</title>
		<link>http://www.urbanagora.com/2008/07/law-and-economics-in-second-life.html/comment-page-1#comment-7271</link>
		<dc:creator>Brandon Ruiz</dc:creator>
		<pubDate>Wed, 02 Jul 2008 05:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.bridgeportstudios.com/urbanagora/?p=869#comment-7271</guid>
		<description>I read the quest for growth book years ago and from what I vaguely remember it was actually pretty interesting. If I&#039;m not mistaken a basic conclusion of the book was that without public investment in basics, education, public health, infrastructure, the rest was hard to come by.</description>
		<content:encoded><![CDATA[<p>I read the quest for growth book years ago and from what I vaguely remember it was actually pretty interesting. If I&#8217;m not mistaken a basic conclusion of the book was that without public investment in basics, education, public health, infrastructure, the rest was hard to come by.</p>
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